Sunday, 22 May 2016

blocking out the level


Now that I have finally decided on a suitable theme for my level creation. It is now time to start blocking out my level in the Unreal engine. Blocking out is simply taking simple blocks and placing them in certain locations to represent where certain objects are going to be in your level.





As you can see. I have tried my very best to map out where certain pillars and arch ways are going to go. I have also used simple blocks to represent where tables and chairs are going to go as well. Doing this will make things lot easier when it comes to placing objects into the level

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