Wednesday, 4 May 2016

Last minute adjustments


My level is pretty much complete. However, I noticed a slight issue with the main corridor in the hall. One main issue was that I had no idea how to model windows in a medieval style. And on top of that I had no idea how to model and texture glass.

Another issue I had, was that the corridor did not lead anywhere. I didn't have enough time to make another room for the corridor to lead to. So I left it.
So I have decided to convert the corridor into a storage room. I know that does seem like a cheap way of getting out of work. But if I left the corridor how it was, I would have lost marks for not texturing the windows, and not making the corridor more detailed then it could have been,

I have decorated the storage room with bookshelves, a few shields, and a few different designed swords. I think this will make the level a bit more interesting and detailed, instead of having a boring corridor that doesn't really lead anywhere.





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