
One of the main requirements for the level creation, is a working door and a working elevator. Now my original idea was to create a working elevator for objects/items, since there were no elevators back in the medieval age. However, I was informed that the elevator needs to be character sized so the examiners can place the character in the elevator to see how well it works. So I had to adjust the elevator to be able to fit the character inside.
Now I know that the elevator doesn't really look like much. And the thing is, it isn't really meant to look special. Since my level is a medieval themed hall. I thought the best way to make a medieval themed elevator, was to make it as simple as possible. So that is exactly what I did.
The main challenge making the elevator, was the coding behind making it go up and down.
As you can see, the coding for the elevator looks quite complexed. However, once explained the coding for a simple elevator is fairly simple and straightforward. The only reason why my particular coding looks so complex is because I wanted to go the extra mile and add a character key system (in other words, allow the play to press a certain key to make the elevator work)

No comments:
Post a Comment