Unreal engine (level design)

Thursday, 12 May 2016

Gallery: 3DS Max Models




























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Blog Archive

  • ▼  2016 (24)
    • ▼  May (24)
      • Welcome to Unreal Engine 4
      • Deciding on a theme
      • blocking out the level
      • testing texturing and lighting
      • modelling and finer detail
      • swords and extras
      • Research: Level creation
      • Research: Weapons and Extras
      • Sketchbook and drawings
      • Photoshop and Normal Maps
      • movie props and more extra's
      • Kitchen work
      • Gallery: 3DS Max Models
      • Gargoyles (Horses)
      • Candles and lighting
      • Modelling fit for a king
      • Level blueprints and buttons
      • Changing Ideas
      • More lighting
      • Elder scrolls and J. R. R. Tolkien
      • Last minute adjustments
      • Little changes, make a difference
      • Final Screenshots
      • Final Evaluation
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